Alchemy¶
Overview¶
Alchemy is the art of brewing magical potions from reagents and other ingredients. Alchemists can create a wide variety of potions that provide healing, enhance attributes, cure poison, and even create explosive concoctions. The skill is essential for adventurers who want to be self-sufficient in the field or for entrepreneurs looking to supply other players with consumables.
Getting Started¶
To practice Alchemy, you'll need: - Alchemy skill - Your skill level determines what potions you can craft and your success rate - Mortar and Pestle - The primary tool for brewing potions - Empty Bottles - Required for all potion recipes - Reagents - Various magical reagents depending on the potion type
Skill Requirements¶
Alchemy skill affects: - Your ability to successfully craft potions - The potency of potions you create (bonus increases with skill) - Your chance to automatically fill potion kegs when crafting
Skill Bonus Formula: You gain a bonus to potion effectiveness equal to (Alchemy Skill × 10 ÷ 33), which enhances healing amounts, duration of buff potions, and other effects.
Potion Kegs¶
Potion kegs are special containers that can hold up to 100 doses of a single potion type. They're an efficient way to store and transport large quantities of potions.
Using Potion Kegs¶
- Filling a Keg: Drag and drop potions onto an empty or partially-filled keg
- The keg must be empty or contain the same potion type
- You cannot mix different potion types in one keg
- You receive empty bottles back when filling a keg
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Kegs can hold a maximum of 100 doses
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Drawing from a Keg: Double-click the keg with empty bottles in your backpack
- Consumes one empty bottle per potion drawn
- Places the potion in your backpack
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The keg displays how full it is when examined
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Auto-Fill Feature: When crafting potions with Alchemy, if you have a partially-filled keg (1-99 doses) of the same type in your backpack, the newly crafted potion automatically fills the keg instead of creating a separate bottle
Keg Capacity Messages¶
- Empty: "The keg is empty."
- 1-4 doses: "The keg is nearly empty."
- 5-19 doses: "The keg is not very full."
- 20-29 doses: "The keg is about one quarter full."
- 30-39 doses: "The keg is about one third full."
- 40-46 doses: "The keg is almost half full."
- 47-53 doses: "The keg is approximately half full."
- 54-69 doses: "The keg is more than half full."
- 70-79 doses: "The keg is about three quarters full."
- 80-95 doses: "The keg is very full."
- 96-99 doses: "The liquid is almost to the top of the keg."
- 100 doses: "The keg is completely full."
Potion Recipes¶
Refresh Potions¶
Restore stamina when consumed.
| Potion | Skill Required | Reagents | Effect |
|---|---|---|---|
| Refresh Potion | -25.0 to 25.0 | 1 Black Pearl, 1 Bottle | Restores 25% stamina |
| Total Refresh Potion | 25.0 to 75.0 | 5 Black Pearl, 1 Bottle | Fully restores stamina |
Agility Potions¶
Temporarily increase Dexterity.
| Potion | Skill Required | Reagents | Effect | Duration |
|---|---|---|---|---|
| Agility Potion | 15.0 to 65.0 | 1 Bloodmoss, 1 Bottle | +10 Dexterity | 2 minutes |
| Greater Agility Potion | 35.0 to 85.0 | 3 Bloodmoss, 1 Bottle | +20 Dexterity | 2 minutes |
Nightsight Potions¶
Grant the ability to see in darkness.
| Potion | Skill Required | Reagents |
|---|---|---|
| Nightsight Potion | -25.0 to 25.0 | 1 Spider's Silk, 1 Bottle |
Heal Potions¶
Restore hit points when consumed. You must wait 10 seconds between drinking healing potions.
| Potion | Skill Required | Reagents | Healing | Delay |
|---|---|---|---|---|
| Lesser Heal Potion | -25.0 to 25.0 | 1 Ginseng, 1 Bottle | 6-20 HP | 10 seconds |
| Heal Potion | 15.0 to 65.0 | 3 Ginseng, 1 Bottle | 6-20 HP | 10 seconds |
| Greater Heal Potion | 55.0 to 105.0 | 7 Ginseng, 1 Bottle | 6-20 HP | 10 seconds |
Important: You cannot drink healing potions while poisoned or suffering from a mortal wound. You must have at least one free hand to drink potions.
Strength Potions¶
Temporarily increase Strength.
| Potion | Skill Required | Reagents | Effect | Duration |
|---|---|---|---|---|
| Strength Potion | 25.0 to 75.0 | 2 Mandrake Root, 1 Bottle | +10 Strength | 2 minutes |
| Greater Strength Potion | 45.0 to 95.0 | 5 Mandrake Root, 1 Bottle | +20 Strength | 2 minutes |
Poison Potions¶
Apply poison when consumed or used with the Poisoning skill.
| Potion | Skill Required | Reagents | Poison Level |
|---|---|---|---|
| Lesser Poison Potion | -5.0 to 45.0 | 1 Nightshade, 1 Bottle | Lesser Poison |
| Poison Potion | 15.0 to 65.0 | 2 Nightshade, 1 Bottle | Regular Poison |
| Greater Poison Potion | 55.0 to 105.0 | 4 Nightshade, 1 Bottle | Greater Poison |
| Deadly Poison Potion | 90.0 to 140.0 | 8 Nightshade, 1 Bottle | Deadly Poison |
Cure Potions¶
Remove poison effects when consumed.
| Potion | Skill Required | Reagents |
|---|---|---|
| Lesser Cure Potion | -10.0 to 40.0 | 1 Garlic, 1 Bottle |
| Cure Potion | 25.0 to 75.0 | 3 Garlic, 1 Bottle |
| Greater Cure Potion | 65.0 to 115.0 | 6 Garlic, 1 Bottle |
Explosion Potions¶
Throwable potions that deal area damage.
| Potion | Skill Required | Reagents |
|---|---|---|
| Lesser Explosion Potion | 5.0 to 55.0 | 3 Sulfurous Ash, 1 Bottle |
| Explosion Potion | 35.0 to 85.0 | 5 Sulfurous Ash, 1 Bottle |
| Greater Explosion Potion | 65.0 to 115.0 | 10 Sulfurous Ash, 1 Bottle |
Crafting Mechanics¶
Success and Failure¶
- Your chance to successfully craft a potion depends on your Alchemy skill and the difficulty of the recipe
- The skill range shown (e.g., "15.0 to 65.0") indicates:
- Minimum skill: Below this, you have 0% chance to succeed
- Maximum skill: At or above this, you have 100% chance to succeed
- Between these values, your success chance scales proportionally
Failed Attempts¶
- When you fail to craft a potion, you receive an empty bottle back
- Some materials may be lost on failure
- Your tool (Mortar and Pestle) loses durability with each attempt
Tool Durability¶
- Mortar and Pestles have limited uses
- When your tool breaks, you'll receive the message: "You have worn out your tool"
- Keep spare tools in your backpack for extended crafting sessions
Tips for Alchemists¶
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Skill Training: Start with easier recipes like Refresh Potions and Nightsight Potions to build your skill before attempting more difficult brews
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Bulk Crafting: Use potion kegs to store large quantities of commonly-used potions efficiently
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Reagent Management: Buy reagents in bulk from NPC vendors or gather them yourself to reduce costs
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Healing Potion Strategy: The 10-second delay between healing potions is the same for all tiers, so carry a mix of Lesser, regular, and Greater Heal Potions to maximize healing potential
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Buff Stacking: Agility and Strength potions can be used together for combined stat bonuses
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Combat Preparation: Stock up on cure potions and healing potions before venturing into dangerous areas
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Poison Application: Poison potions are most effective when used with the Poisoning skill to apply to weapons
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Keg Economics: Selling filled potion kegs can be more profitable than individual potions due to convenience for buyers
Potion Usage Rules¶
- Free Hand Required: You must have at least one free hand to drink most potions
- Proximity: You must be within 1 tile of a potion to use it
- Healing Cooldown: 10 seconds must pass between drinking healing potions
- Poison/Mortal Wound: Cannot drink healing potions while poisoned or mortally wounded
- Revealing Action: Drinking a potion reveals hidden characters
Sound Effects¶
- Crafting: You'll hear a distinctive sound (0x242) when brewing potions
- Success: A bottle-filling sound (0x240) plays when successfully creating a potion
- Drinking: A drinking sound (0x2D6) plays when consuming a potion