Alchemy

Overview

Alchemy is the art of brewing magical potions using reagents and empty bottles. Alchemists can create a wide variety of potions that provide healing, enhance attributes, cure poison, and even create explosive concoctions. The skill is essential for adventurers who want to maintain their health and combat effectiveness without relying solely on magic or bandages.

Getting Started

To practice Alchemy, you'll need:

  • Mortar and Pestle - Your primary crafting tool
  • Empty Bottles - Required for each potion you create
  • Reagents - Magical ingredients specific to each potion type
  • Alchemy Skill - Higher skill levels unlock more powerful potions

Crafting Potions

Basic Process

  1. Have a Mortar and Pestle in your backpack
  2. Ensure you have the required reagents and empty bottles
  3. Use the Alchemy skill from your skill menu
  4. Select the potion you wish to craft from the crafting menu
  5. The potion will be created and placed in your backpack

Skill Requirements

Each potion has minimum and maximum skill requirements. At the minimum skill level, you have a chance to succeed, while at the maximum skill level, success becomes guaranteed. Failed attempts consume your reagents but return an empty bottle.

Enhanced Potions

Your Alchemy skill directly affects potion potency. For every 33 points of Alchemy skill, potions become approximately 10% more effective. This bonus applies to:

  • Healing amounts
  • Duration of stat-boosting effects
  • Poison strength (when applied via Poisoning skill)

Potion Types and Recipes

Refresh Potions

Restore stamina for continued combat and movement.

Potion Skill Required Reagents Effect
Refresh Potion -25.0 to 25.0 1 Black Pearl, 1 Bottle Restores 25% stamina
Total Refresh Potion 25.0 to 75.0 5 Black Pearl, 1 Bottle Fully restores stamina

Agility Potions

Temporarily increase your Dexterity.

Potion Skill Required Reagents Effect
Agility Potion 15.0 to 65.0 1 Bloodmoss, 1 Bottle +10 Dexterity for 2 minutes
Greater Agility Potion 35.0 to 85.0 3 Bloodmoss, 1 Bottle Enhanced Dexterity boost for 2 minutes

Nightsight Potions

Allows you to see in darkness as if it were daylight.

Potion Skill Required Reagents Effect
Nightsight Potion -25.0 to 25.0 1 Spider's Silk, 1 Bottle Grants nightvision

Heal Potions

Restore hit points. These are essential for survival in combat.

Potion Skill Required Reagents Healing Range
Lesser Heal Potion -25.0 to 25.0 1 Ginseng, 1 Bottle 6-20 hit points
Heal Potion 15.0 to 65.0 3 Ginseng, 1 Bottle 6-20 hit points
Greater Heal Potion 55.0 to 105.0 7 Ginseng, 1 Bottle 6-20 hit points

Important Notes: - You cannot drink a heal potion while poisoned or under the effects of Mortal Strike - There is a 10-second delay between drinking heal potions - Healing amounts are increased by your Alchemy skill bonus

Strength Potions

Temporarily increase your Strength.

Potion Skill Required Reagents Effect
Strength Potion 25.0 to 75.0 2 Mandrake Root, 1 Bottle +10 Strength for 2 minutes
Greater Strength Potion 45.0 to 95.0 5 Mandrake Root, 1 Bottle Enhanced Strength boost for 2 minutes

Poison Potions

Create toxic brews that poison the drinker. These are primarily used with the Poisoning skill to coat weapons.

Potion Skill Required Reagents Poison Level
Lesser Poison Potion -5.0 to 45.0 1 Nightshade, 1 Bottle Lesser Poison
Poison Potion 15.0 to 65.0 2 Nightshade, 1 Bottle Regular Poison
Greater Poison Potion 55.0 to 105.0 4 Nightshade, 1 Bottle Greater Poison
Deadly Poison Potion 90.0 to 140.0 8 Nightshade, 1 Bottle Deadly Poison

Cure Potions

Remove poison effects from yourself or others.

Potion Skill Required Reagents Effectiveness
Lesser Cure Potion -10.0 to 40.0 1 Garlic, 1 Bottle Cures lesser poisons
Cure Potion 25.0 to 75.0 3 Garlic, 1 Bottle Cures moderate poisons
Greater Cure Potion 65.0 to 115.0 6 Garlic, 1 Bottle Cures severe poisons

Explosion Potions

Create volatile concoctions that explode on impact.

Potion Skill Required Reagents Damage
Lesser Explosion Potion 5.0 to 55.0 3 Sulfurous Ash, 1 Bottle Low explosive damage
Explosion Potion 35.0 to 85.0 5 Sulfurous Ash, 1 Bottle Moderate explosive damage
Greater Explosion Potion 65.0 to 115.0 10 Sulfurous Ash, 1 Bottle High explosive damage

Potion Kegs

Potion kegs are specialized containers that can hold up to 100 doses of a single potion type. They're invaluable for storing large quantities of potions efficiently.

Using Potion Kegs

Creating a Keg: - Craft potions normally with a potion keg in your backpack - If the keg matches the potion type and isn't full, the potion automatically goes into the keg - You receive an empty bottle back for each dose added

Filling from a Keg: - Double-click the keg - Have an empty bottle in your backpack - The bottle is consumed and filled with one dose from the keg

Adding to a Keg: - Drag and drop potions onto the keg - The keg must match the potion type - Empty kegs accept the first potion type added to them - You cannot mix different potion types in the same keg

Keg Capacity Messages

When examining a keg, you'll see one of these messages:

  • "The keg is empty" (0 doses)
  • "The keg is nearly empty" (1-4 doses)
  • "The keg is not very full" (5-19 doses)
  • "The keg is about one quarter full" (20-29 doses)
  • "The keg is about one third full" (30-39 doses)
  • "The keg is almost half full" (40-46 doses)
  • "The keg is approximately half full" (47-53 doses)
  • "The keg is more than half full" (54-69 doses)
  • "The keg is about three quarters full" (70-79 doses)
  • "The keg is very full" (80-95 doses)
  • "The liquid is almost to the top of the keg" (96-99 doses)
  • "The keg is completely full" (100 doses)

Keg Restrictions

  • Kegs cannot hold Invisibility potions or other special potion types
  • Once a keg contains a potion type, it cannot be changed
  • Kegs weigh 20 stones empty, plus 0.8 stones per dose stored

Combat Usage

Heal Potion Timing

Heal potions have a 10-second cooldown between uses. Plan your potion consumption carefully during combat:

  • Drink heal potions before taking fatal damage
  • Keep multiple types ready for different situations
  • Remember you cannot heal while poisoned - cure first!

Explosion Potions

Explosion potions can be thrown at enemies but require careful timing and positioning. The damage scales with your Alchemy skill.

Training Alchemy

  1. 0-25 skill: Craft Nightsight Potions (cheapest option)
  2. 25-50 skill: Craft Lesser Heal Potions or Agility Potions
  3. 50-75 skill: Craft Heal Potions or Greater Agility Potions
  4. 75-100 skill: Craft Greater Heal Potions or Explosion Potions
  5. 100+ skill: Craft Deadly Poison Potions or Greater Explosion Potions for maximum gains

Cost-Effective Training

  • Buy reagents in bulk from NPC alchemists or mage shops
  • Use potion kegs to store your successful creations
  • Sell or use your crafted potions to recoup costs
  • Focus on potions you'll actually use in your adventures

Tips and Strategies

For Adventurers

  • Always carry a variety of potions: heals, cures, and refreshes at minimum
  • Use potion kegs at your house to maintain large stockpiles
  • Greater Heal Potions are essential for high-level combat
  • Keep cure potions hotkeyed for quick access against poisoners

For Crafters

  • Alchemy pairs well with Magery (both use reagents)
  • Consider Poisoning skill to make use of poison potions
  • Set up a vendor to sell potions - they're always in demand
  • Master alchemists can create deadly poison potions for assassins

Resource Management

  • Empty bottles are returned when potions fail or are consumed
  • Potion kegs save significant backpack space
  • Buy reagents from multiple vendors to find the best prices
  • Failed crafting attempts still provide skill gains

Skill Synergies

Alchemy works well with:

  • Magery - Both skills use the same reagents
  • Poisoning - Use your poison potions to coat weapons
  • Healing - Potions complement bandage healing
  • Tactics/Combat Skills - Explosion potions add ranged damage options

Common Questions

Q: Do potions stack? A: Yes, potions of the same type stack in your backpack.

Q: Can I drink potions while casting spells? A: Yes, but drinking a potion will interrupt your current spell cast.

Q: How much do potions weigh? A: Each potion weighs 1 stone.

Q: Can I enhance potion effects? A: Yes! Your Alchemy skill provides a bonus to all potion effects. Every 33 points of skill adds approximately 10% effectiveness.

Q: What happens if I fail to craft a potion? A: Failed attempts consume your reagents but return the empty bottle to your backpack.

Q: Can I use someone else's Mortar and Pestle? A: The tool must be in your backpack or accessible to you to use it for crafting.