Armor System

Overview

The armor system in UO:X provides protection against physical damage and elemental attacks. Armor pieces can be crafted from various materials, each offering different levels of protection, durability, and stat requirements. The quality of craftsmanship and the materials used significantly impact an armor piece's effectiveness in combat.

Armor Types

UO:X features several distinct armor material types, each with unique characteristics:

Material Categories

Material Type Base Protection Meditation Allowance Typical Weight
Cloth Minimal Full Very Light
Leather Light Full Light
Studded Leather Light-Medium Half Medium
Bone Medium None Medium
Ringmail Medium None Heavy
Chainmail Medium-Heavy None Heavy
Plate Heavy None Very Heavy

Meditation Restrictions

  • Full Meditation: Leather armor allows unrestricted meditation
  • Half Meditation: Studded leather reduces meditation effectiveness by half
  • No Meditation: Metal and bone armors prevent meditation entirely

Armor Rating Calculation

Your total armor protection is determined by several factors:

Base Armor Rating

Each armor piece has a base armor rating that varies by type:

Armor Type Base AR (Chest)
Leather 13
Studded 16
Ringmail 22
Chainmail 28
Bone 30
Plate 40

Quality Bonuses

The quality of craftsmanship affects armor rating:

  • Regular Quality: No bonus
  • Exceptional Quality: +8 AR bonus

Protection Levels

Magical protection enchantments add significant bonuses:

Protection Level AR Bonus
Defense +6
Guarding +11
Hardening +16
Fortification +21
Invulnerability +26

Note: Protection levels add +10 base AR plus +5 per level on this server.

Material Bonuses

Colored metals and special leathers provide additional armor rating:

Metal Armor Bonuses

Material AR Bonus
Dull Copper +2
Shadow Iron +4
Copper +6
Bronze +8
Gold +10
Agapite +12
Verite +14
Valorite +16

Leather Armor Bonuses

Material AR Bonus
Spined Leather +10
Horned Leather +13
Barbed Leather +16

Armor Scaling by Body Location

Different body locations provide varying levels of protection based on coverage:

Body Location Protection Multiplier
Gorget (Neck) 7%
Gloves 7%
Arms 14%
Helmet 15%
Legs 22%
Chest 35%
Shield 7%

Damage Absorption

When you take damage, your armor absorbs a portion based on your scaled armor rating:

  • Absorption Range: 50% to 100% of your scaled armor rating
  • Example: With 50 scaled AR, you'll absorb between 25-50 damage per hit
  • The actual absorption is random within this range

Durability System

Hit Points

All armor has durability measured in hit points:

  • Initial Durability: Randomly assigned when created (varies by armor type)
  • Current/Max Display: Shows as "Durability X / Y" in item properties

Durability Levels

Magical durability enchantments increase maximum hit points:

Durability Level HP Bonus
Durable +20%
Substantial +50%
Massive +70%
Fortified +100%
Indestructible +120%

Exceptional quality adds an additional +20% to maximum durability.

Durability Loss

Armor takes damage when you're hit in combat:

  • 25% chance per hit to lose durability
  • Bashing weapons cause more durability damage (based on damage absorbed)
  • Other weapons cause 0-1 durability loss per hit
  • When current HP reaches 0, the armor continues to function but loses max HP
  • Armor is destroyed when max HP reaches 0

Example Durability Ranges

Armor Type Min HP Max HP
Leather Chest 30 40
Studded Chest 35 45
Ringmail Chest 40 50
Chainmail Chest 45 60
Bone Chest 25 30
Plate Chest 50 65

Stat Requirements and Bonuses

Strength Requirements

Each armor type requires minimum strength to equip:

Armor Type Strength Required
Leather 15
Studded 35
Ringmail 20
Chainmail 20
Bone 40
Plate 60

Dexterity Penalties

Heavier armors impose dexterity penalties:

Armor Type Dexterity Penalty
Leather 0
Studded 0
Ringmail -2
Chainmail -5
Bone -6
Plate -8

Important: These penalties reduce your effective dexterity while wearing the armor.

Elemental Resistances

Each armor type provides base resistance to different damage types:

Plate Armor Resistances

Resistance Type Base Value
Physical 5%
Fire 3%
Cold 2%
Poison 3%
Energy 2%

Chainmail Resistances

Resistance Type Base Value
Physical 4%
Fire 4%
Cold 4%
Poison 1%
Energy 2%

Leather Resistances

Resistance Type Base Value
Physical 2%
Fire 4%
Cold 3%
Poison 3%
Energy 3%

Studded Leather Resistances

Resistance Type Base Value
Physical 2%
Fire 4%
Cold 3%
Poison 3%
Energy 4%

Ringmail Resistances

Resistance Type Base Value
Physical 3%
Fire 3%
Cold 1%
Poison 5%
Energy 3%

Bone Armor Resistances

Resistance Type Base Value
Physical 3%
Fire 3%
Cold 4%
Poison 2%
Energy 4%

Additional Resistance Bonuses

  • Protection Levels: Add +1 to +4 to all resistances based on enchantment level
  • Colored Materials: Provide resistance bonuses specific to each material type
  • Exceptional Crafting: May provide resistance bonuses when crafted exceptionally

Crafting Armor

Quality Levels

Crafted armor comes in three quality levels:

  1. Low Quality: Reduced effectiveness (rarely produced)
  2. Regular Quality: Standard armor with base statistics
  3. Exceptional Quality: +8 AR bonus, +20% durability, possible resistance bonuses

Crafter's Mark

Armor crafted by players can bear the crafter's name, indicating: - Who created the piece - Potential quality guarantee - Craftsmanship pride

Player-Constructed Benefits

Player-crafted armor: - Can be exceptional quality - May have enhanced durability - Shows crafter's name - Starts fully identified

Identification

Unidentified magical armor displays as "an unidentified [armor type]" and hides: - Durability level - Protection level - True magical properties

Use the Item Identification skill or an identification service to reveal these properties.

Combat Strategies

Choosing Armor Type

For Mages and Bards: - Use leather armor for full meditation - Prioritize mana regeneration over protection - Consider studded leather for slightly better protection with half meditation

For Warriors: - Plate armor provides maximum protection - Accept dexterity penalties for superior defense - Ensure sufficient strength to wear heavy armor

For Dexterity Builds: - Leather or studded leather maintains agility - Chainmail offers compromise between protection and mobility - Avoid plate armor's heavy dexterity penalty

Armor Maintenance

  • Monitor Durability: Check armor condition regularly
  • Carry Backups: Keep spare armor pieces for extended adventures
  • Repair Early: Don't wait until armor is severely damaged
  • Protect Valuable Pieces: Use less valuable armor for routine activities

Material Selection

For Maximum Protection: - Valorite plate armor (highest AR bonus) - Exceptional quality with Invulnerability enchantment - Accept high strength requirements and dexterity penalties

For Balanced Performance: - Bronze or Gold metal armor (moderate bonuses) - Horned leather for meditation-capable characters - Exceptional quality for durability

For Budget Builds: - Regular iron or regular leather - Focus on exceptional quality over material - Upgrade gradually as resources allow

Tips for Players

  1. Match Armor to Role: Mages need meditation, warriors need protection
  2. Check Requirements: Ensure you meet strength requirements before purchasing
  3. Consider Weight: Heavy armor affects stamina and movement
  4. Protect Your Investment: Expensive armor deserves careful use
  5. Layer Appropriately: Some armor pieces can be worn together, others conflict
  6. Repair Regularly: Damaged armor provides reduced protection
  7. Identify Before Use: Know what you're wearing in combat
  8. Plan for Penalties: Account for dexterity loss in your build
  9. Mix and Match: Different pieces can use different materials for optimization
  10. Store Safely: Keep valuable armor in secure locations when not in use

Armor Slots

Characters can wear armor on multiple body locations:

  • Head: Helmets and other headwear
  • Neck: Gorgets
  • Chest: Chest armor (tunics, breastplates)
  • Arms: Arm protection
  • Hands: Gloves and gauntlets
  • Legs: Leg armor (leggings, greaves)
  • Shield: Held in hand for additional protection

Note: Some clothing slots conflict with armor slots. You cannot wear both a shirt and chest armor, for example.