Tailoring¶
Overview¶
Tailoring is a crafting skill that allows players to create clothing, cloth armor, leather armor, and various decorative items. Tailors work with cloth and leather to produce everything from simple shirts to protective armor pieces. The skill is essential for creating both functional equipment and fashionable attire.
Getting Started¶
To practice tailoring, you'll need: - Sewing Kit - Your primary crafting tool - Materials - Cloth or leather depending on what you're crafting - Access to the tailoring menu through your sewing kit
Skill Gain¶
Tailoring skill increases through successful crafting attempts. The skill is governed by: - Primary Stat: Dexterity - Secondary Stat: Intelligence
You gain skill by crafting items at or near your current skill level. Items that are too easy (green difficulty) won't provide skill gains, while items that are too difficult (red difficulty) have a low success rate.
Materials¶
Primary Materials¶
Cloth - The basic material for most clothing items - Required amount varies by item (2-25 pieces) - Can be dyed different colors for customization
Leather - Used for footwear, leather armor, and studded armor - Required amount varies by item (2-14 pieces) - Available in different types with varying properties
Leather Types¶
Different leather types provide bonuses to crafted armor:
| Leather Type | Required Skill | Properties |
|---|---|---|
| Regular Leather | 0.0 | Standard material |
| Spined Leather | 65.0 | Enhanced properties |
| Horned Leather | 80.0 | Superior properties |
| Barbed Leather | 99.0 | Exceptional properties |
Additional Materials¶
Bone - Required for bone armor pieces - Used in combination with leather - Amount needed: 2-10 bones per piece
Crafting Categories¶
Hats (Group: 1011375)¶
Headwear ranges from simple caps to elaborate hats:
| Item | Skill Required | Cloth Needed |
|---|---|---|
| Skull Cap | 0.0 - 25.0 | 2 |
| Bandana | 0.0 - 25.0 | 2 |
| Floppy Hat | 6.2 - 31.2 | 11 |
| Cap | 6.2 - 31.2 | 11 |
| Wide Brim Hat | 6.2 - 31.2 | 12 |
| Straw Hat | 6.2 - 31.2 | 10 |
| Tall Straw Hat | 6.7 - 31.7 | 13 |
| Wizard's Hat | 7.2 - 32.2 | 15 |
| Bonnet | 6.2 - 31.2 | 11 |
| Feathered Hat | 6.2 - 31.2 | 12 |
| Tricorne Hat | 6.2 - 31.2 | 12 |
| Jester Hat | 7.2 - 32.2 | 15 |
Shirts (Group: 1015269)¶
Upper body clothing for various styles:
| Item | Skill Required | Cloth Needed |
|---|---|---|
| Doublet | 0.0 - 25.0 | 8 |
| Shirt | 20.7 - 45.7 | 8 |
| Fancy Shirt | 24.8 - 49.8 | 8 |
| Tunic | 0.0 - 25.0 | 12 |
| Surcoat | 8.2 - 33.2 | 14 |
| Plain Dress | 12.4 - 37.4 | 10 |
| Fancy Dress | 33.1 - 58.1 | 12 |
| Cloak | 41.4 - 66.4 | 14 |
| Robe | 53.9 - 78.9 | 16 |
| Jester Suit | 8.2 - 33.2 | 24 |
Pants (Group: 1015279)¶
Lower body garments:
| Item | Skill Required | Cloth Needed |
|---|---|---|
| Short Pants | 24.8 - 49.8 | 6 |
| Long Pants | 24.8 - 49.8 | 8 |
| Kilt | 20.7 - 45.7 | 8 |
| Skirt | 29.0 - 54.0 | 10 |
Miscellaneous (Group: 1015283)¶
Accessories and special items:
| Item | Skill Required | Material | Amount |
|---|---|---|---|
| Body Sash | 4.1 - 29.1 | Cloth | 4 |
| Half Apron | 20.7 - 45.7 | Cloth | 6 |
| Full Apron | 29.0 - 54.0 | Cloth | 10 |
| Oil Cloth | 74.6 - 99.6 | Cloth | 1 |
Footwear (Group: 1015288)¶
Shoes and boots made from leather:
| Item | Skill Required | Leather Needed |
|---|---|---|
| Sandals | 12.4 - 37.4 | 4 |
| Shoes | 16.5 - 41.5 | 6 |
| Boots | 33.1 - 58.1 | 8 |
| Thigh Boots | 41.4 - 66.4 | 10 |
Leather Armor (Group: 1015293)¶
Protective gear made from leather:
| Item | Skill Required | Leather Needed |
|---|---|---|
| Leather Cap | 6.2 - 31.2 | 2 |
| Leather Gloves | 51.8 - 76.8 | 3 |
| Leather Gorget | 53.9 - 78.9 | 4 |
| Leather Arms | 53.9 - 78.9 | 4 |
| Leather Legs | 66.3 - 91.3 | 10 |
| Leather Chest | 70.5 - 95.5 | 12 |
Studded Armor (Group: 1015300)¶
Enhanced leather armor with metal studs:
| Item | Skill Required | Leather Needed |
|---|---|---|
| Studded Gorget | 78.8 - 103.8 | 6 |
| Studded Gloves | 82.9 - 107.9 | 8 |
| Studded Arms | 87.1 - 112.1 | 10 |
| Studded Legs | 91.2 - 116.2 | 12 |
| Studded Chest | 94.0 - 119.0 | 14 |
Female Armor (Group: 1015306)¶
Specialized armor pieces:
| Item | Skill Required | Leather Needed |
|---|---|---|
| Leather Skirt | 58.0 - 83.0 | 6 |
| Leather Bustier Arms | 58.0 - 83.0 | 6 |
| Female Leather Chest | 62.2 - 87.2 | 8 |
| Leather Shorts | 62.2 - 87.2 | 8 |
| Studded Bustier Arms | 82.9 - 107.9 | 8 |
| Female Studded Chest | 87.1 - 112.1 | 10 |
Bone Armor (Group: 1049149)¶
Armor crafted from leather and bone:
| Item | Skill Required | Leather | Bone |
|---|---|---|---|
| Bone Helm | 85.0 - 110.0 | 4 | 2 |
| Bone Gloves | 89.0 - 114.0 | 6 | 2 |
| Bone Arms | 92.0 - 117.0 | 8 | 4 |
| Bone Legs | 95.0 - 120.0 | 10 | 6 |
| Bone Chest | 96.0 - 121.0 | 12 | 10 |
| Orc Helm | 90.0 - 115.0 | 6 | 4 |
Crafting Quality¶
Success Chance¶
Your chance to successfully craft an item depends on: - Your tailoring skill level - The difficulty of the item - The quality of materials used
The skill range shown for each item indicates: - Minimum Skill: The lowest skill at which you can attempt the item - Maximum Skill: The skill at which you have the best chance of success
Exceptional Items¶
When crafting, you have a chance to create an exceptional quality item. Exceptional items: - Have better properties than normal items - Can bear your maker's mark (if you have that option enabled) - Require higher skill to consistently produce - Provide better protection (for armor pieces)
Quality Messages¶
After crafting, you'll receive one of these messages: - "You were barely able to make this item. It's quality is below average." - Low quality success - "You create the item." - Normal quality success - "You create an exceptional quality item." - High quality success - "You create an exceptional quality item and affix your maker's mark." - Exceptional with signature - "You failed to create the item, but no materials were lost." - Failed attempt, materials saved - "You failed to create the item, and some of your materials are lost." - Failed attempt, materials consumed
Customization¶
Dyeing Items¶
Many tailored items can be dyed using dyes or a dye tub: - Cloth items retain the color of the cloth used - Leather items can be dyed after creation - Certain decorative items like goza mats are dyeable
Maker's Mark¶
Tailors can choose to place their signature on exceptional items they create. This option can be toggled in the crafting menu and adds prestige to your work.
Tips for Aspiring Tailors¶
Starting Out (0-30 skill) - Begin with simple items like bandanas and skull caps - These require minimal materials and provide steady skill gains - Stock up on cloth from NPC tailors or sheep
Intermediate (30-70 skill) - Move to items like shirts, pants, and basic leather armor - Start experimenting with different leather types - Consider selling your wares to other players
Advanced (70-100 skill) - Focus on studded armor and bone armor for best skill gains - Use higher quality leather (spined, horned, barbed) for better results - Exceptional items become more common at this level
Material Management - Buy cloth in bulk from NPC tailors - Hunt animals for leather or buy from other players - Collect bones from skeleton creatures for bone armor - Keep different leather types organized in separate containers
Profitable Crafting - Exceptional armor pieces sell well to warriors - Decorative clothing appeals to roleplayers - Bone armor is popular for its distinctive appearance - Consider taking custom orders from other players
Tool Usage¶
Your sewing kit has limited uses and will eventually wear out. You'll see the message "You have worn out your tool!" when it breaks. Always carry spare sewing kits to avoid interrupting your crafting sessions.
The tool must be in your backpack or equipped to use it for crafting.